Wednesday 17 December 2008





This is my first level skinning test. After modelling getting the right topology edge loop and deleting all the unwanted vertices, the next important stage is rigging and skinning (not for the faint-hearted). I have decided to use bones for the eyelids, eyebrows, jaw and mouth. In order to simulate the realistic working of the facial muscles the skin around the facial bones will have to be weighted, and tested,


Facial Bones from dov vishniya on Vimeo.

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